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Red Rogue Wiki
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Super Monster
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== Effective Tactics== ===Soccer=== Super monster's can be put at bay through the knockback power of [[heads]]. Since the decapitation chance increases with level, it should be possible to gather a few heads before fighting a super monster. After using the knockback, you may be able to get in some hits with a ranged [[Weapons|weapon]] or some of the other tactics mentioned below. ===[[Symbols|Blessed]] Strike=== Because of these super monsters' high endurances, blessed strikes are good for repeated knockback. They also significantly increase the damage dealt, speeding your defeat of them. Again, ranged weapons are best for blessed stikes since they don't risk melee damage dealt by the super monster. === Confusion=== Hexing super creatures with confusion will make hitting them easier, so you will actually be able to deal damage with regular strikes. Ranged weapons are particularly good for these types of counter-attacks. ===Fear === Since regular attacks don't inflict much damage without blessed strikes, the Fear enchantment is a better way of dealing damage. The speed of the [[Horror]] summoned will match that of its target, and the constant damage can greatly damage the monster. ===Holy=== Casting Holy on enemy creatures will either cast [[smite]] or an [[explosion]]. In addition, no matter how tough or how high a defense the intended target has, the Rune of Holy has a 50% guarantee of killing it in one shot. The other 50% of the time, the explosion will emanate from the super creature rather than the air. Note: [[Weapons|Gun Leech]]es are pretty good because their bullets will bleed the monster as well as regular-damage them, and if you must engage in melee combat with a Super Monster the Gun Leech is also a great melee weapon.
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