(→Special Armor: useful bug on wizard hat) Tags: Visual edit apiedit |
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*Blood (Liquidised[sic] Blood Demon): Life steal; will also protect wearer from life steal from enemy items or vampires |
*Blood (Liquidised[sic] Blood Demon): Life steal; will also protect wearer from life steal from enemy items or vampires |
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*Goggles (Magic Spectacles): Allows player to see in the dark; previously dark areas will be slightly visible and all enemies far away will be marked with a red silhouette. |
*Goggles (Magic Spectacles): Allows player to see in the dark; previously dark areas will be slightly visible and all enemies far away will be marked with a red silhouette. |
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− | *Wizard Hat (Magic Hat): |
+ | *Wizard Hat (Magic Hat): Doubles any new enchantments to the armour. Specially, if save point is changed, level of enchanted effect increased by 1 until that level become same to level of item. |
*_ (...): Renders wearer invisble; wearer will still be spotted while moving or if the wearer bleeds or glows; attacking will also expose wearer to enemies |
*_ (...): Renders wearer invisble; wearer will still be spotted while moving or if the wearer bleeds or glows; attacking will also expose wearer to enemies |
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*Knives (Flying Magic Blades): A higher chance to reflect damage; currently unknown on how to acquire this armour in the game |
*Knives (Flying Magic Blades): A higher chance to reflect damage; currently unknown on how to acquire this armour in the game |
Revision as of 13:13, 10 September 2017
Armor (spelled "Armour" in-game, as is the British spelling) is one way to raise your defense and permanently give yourself the effects of runes. The player, minion, and enemies can all wear armor.
Regular Armor
These items hold no special effects.
- Flies (Distracting Insects)
- Tiara (Pretty Adornment)
- Fedora (Sweet Hat)
- Top Hat (Gentleman's Hat)
- Halo (Floating Ring)
- Viking Helm (Horned Hat)
- Crown (Regal Hat)
- Helmet (Strong Hat)
Faces
Faces are worn instead of armor and grant the ability of the monster they come from. See Races for details on different special abilities.
Special Armor
These items all are inherently enchanted:
- Fire Flies (Glowing Insects): Light enchanted
- Bees (Defensive Insects): Chance to reflect damage
- Skull (Former Balrog Head): Undead enchanted; gives wearer a chance to reincarnate as Skeleton
- Blood (Liquidised[sic] Blood Demon): Life steal; will also protect wearer from life steal from enemy items or vampires
- Goggles (Magic Spectacles): Allows player to see in the dark; previously dark areas will be slightly visible and all enemies far away will be marked with a red silhouette.
- Wizard Hat (Magic Hat): Doubles any new enchantments to the armour. Specially, if save point is changed, level of enchanted effect increased by 1 until that level become same to level of item.
- _ (...): Renders wearer invisble; wearer will still be spotted while moving or if the wearer bleeds or glows; attacking will also expose wearer to enemies
- Knives (Flying Magic Blades): A higher chance to reflect damage; currently unknown on how to acquire this armour in the game
- Indifference (Out of Phase with the Universe): Renders wearer transparent with a black helmet; wearer cannot be harmed, but wearer cannot attack also; armour is extremely fragile and will be destroyed if removed
- Chaos Helm (Mad King's Hat): Enchants random effects on wearer; wear at your own risk
- Face (Magic Skin Mask): Morphs wearer into creature represented by face; race attributes are also replaced
- Yendor (Levitation Amulet): Allows user to jump; enjoy this while it lasts
- Fez (Turkish Hat): Regenerates health; Slow and Confusion enchanted; only found in Overworld chest
Armor Table
Note:
- An armor's True Name is the name the armor will have in your inventory after it is identified.
- Items are listed in the order they appear in the in-game lore menu.
- Faces will take only one name from the different bosses for each race.
- LVL refers to the item's level, not the wearer's level or the dungeon level.
Armor | Description | Special | Defence | Endurance |
---|---|---|---|---|
Flies | Distracting Insects | 0.01 + 0.01 * LVL | ||
Tiara | Pretty Adornment | 0.012 + 0.01 * LVL | ||
Fedora | Sweet Hat | 0.02 + 0.015 * LVL | ||
Top Hat | Gentleman's Hat | 0.02 + 0.015 * LVL | ||
Fire Flies | Glowing Insects | Light enchanted. | 0.01 + 0.01 * LVL | |
Halo | Floating Ring | 0.03 + 0.015 * LVL | ||
Bees | Defensive Insects | Reflects Damage | 0.01 + 0.01 * LVL | |
Viking Helm | Horned Hat | 0.04 + 0.02 * LVL | 0.1 | |
Skull | Former Balrog Head | Undead Enchanted | 0.04 + 0.02 * LVL | 0.1 |
Crown | Regal Hat | 0.05 + 0.025 * LVL | 0.15 | |
Blood | Liquidised Blood Demon | Life Steal | 0.03 + 0.02 * LVL | |
Goggles | Magic Spectacles | Infravision | 0.01 + 0.01 * LVL | |
Wizard's Hat | Magic Hat | X2 to new enchantments applied. | 0.03 + 0.02 * LVL | 0.05 |
Helmet | Strong Hat | 0.1 + 0.05 * LVL | 0.4 | |
_ | Invisible | 0.01 + 0.01 * LVL | ||
Knives | Flying Magic Blades | Reflects Damage | 0.05 + 0.03 * LVL | 0.15 |
Indifference | Out of Phase with the Universe | Ignored by the game | ||
Chaos Helm | Mad King's Hat | Inflicts chaos spells on wearer. | 0.05 + 0.03 * LVL | 0.15 |
Face | Magic Skin Mask | Polymorph into face type. | ||
Yendor | Levitation Amulet | Jump | 0.1 + 0.05 * LVL | 0.3 |
Fez | Turkish Hat | Slow and confusion enchanted. | 0.02 + 0.015 * LVL |