Armor is one way to raise your health and permanently give yourself the effects of runes. The player, minion, and enemies can all wear armor.

Regular Armor

These items hold no special effects.

  • Flies (Distracting Insects)
  • Tiara (Pretty Adornment)
  • Fedora (Sweet Hat)
  • Top Hat (Gentleman's Hat)
  • Halo (Floating Ring)
  • Viking Helm (Horned Hat)
  • Crown (Regal Hat)
  • Helmet (Strong Hat)


Faces are worn instead of armor and grant the ability of the monster they come from. See Races for details on different special abilities.

Special Armor

These items all are inherently enchanted:

  • Fire Flies (Glowing Insects): Light enchanted
  • Bees (Defensive Insects): Chance to reflect damage
  • Skull (Former Balrog Head): Undead enchanted; gives wearer a chance to reincarnate as Skeleton
  • Blood (Liquidised[sic] Blood Demon): Life steal; will also protect wearer from life steal from enemy items or vampires
  • Goggles (Magic Spectacles): Allows player to see in the dark; previously dark areas will be slightly visible and all enemies far away will be marked with a red silhouette.
  • Wizard Hat (Magic Hat): doubles any new enchantments to the armour
  • _ (...): Renders wearer invisble; wearer will still be spotted while moving or if the wearer bleeds or glows; attacking will also expose wearer to enemies
  • Knives (Flying Magic Blades): A higher chance to reflect damage; currently unknown on how to acquire this armour in the game
  • Indifference (Out of Phase with the Universe): Renders wearer transparent with a black helmet; wearer cannot be harmed, but wearer cannot attack also; armour is extremely fragile and will be destroyed if removed
  • Chaos Helm (Mad King's Hat): Enchants random effects on wearer; wear at your own risk
  • Face (Magic Skin Mask): Morphs wearer into creature represented by face; race attributes are also replaced
  • Yendor (Levitation Amulet): Allows user to jump; enjoy this while it lasts
  • Fez (Turkish Hat): Regenerates health; Slow and Confusion enchanted; only found in Overworld chest

Armor Table


  • An armor's True Name is the name the armor will have in your inventory after it is identified.
  • Items are listed in the order they appear in the in-game lore menu.
  • Faces will take only one name from the different bosses for each race.
  • LVL refers to the item's level, not the wearer's level or the dungeon level.
Armor Description Special Defence Endurance
Flies Distracting Insects 0.01 + 0.01 * LVL
Tiara Pretty Adornment 0.012 + 0.01 * LVL
Fedora Sweet Hat 0.02 + 0.015 * LVL
Top Hat Gentleman's Hat 0.02 + 0.015 * LVL
Fire Flies Glowing Insects Light enchanted. 0.01 + 0.01 * LVL
Halo Floating Ring 0.03 + 0.015 * LVL
Bees Defensive Insects Reflects Damage 0.01 + 0.01 * LVL
Viking Helm Horned Hat 0.04 + 0.02 * LVL 0.1
Skull Former Balrog Head Undead Enchanted 0.04 + 0.02 * LVL 0.1
Crown Regal Hat 0.05 + 0.025 * LVL 0.15
Blood Liquidised Blood Demon Life Steal 0.03 + 0.02 * LVL
Goggles Magic Spectacles Infravision 0.01 + 0.01 * LVL
Wizard's Hat Magic Hat X2 to new enchantments applied. 0.03 + 0.02 * LVL 0.05
Helmet Strong Hat 0.1 + 0.05 * LVL 0.4
_ Invisible 0.01 + 0.01 * LVL
Knives Flying Magic Blades Reflects Damage 0.05 + 0.03 * LVL 0.15
Indifference Out of Phase with the Universe Ignored by the game
Chaos Helm Mad King's Hat Inflicts chaos spells on wearer. 0.05 + 0.03 * LVL 0.15
Face Magic Skin Mask Polymorph into face type.
Yendor Levitation Amulet Jump 0.1 + 0.05 * LVL 0.3
Fez Turkish Hat Slow and confusion enchanted. 0.02 + 0.015 * LVL
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