If you intend to continue beyond defeating the Balrog and searching for whatever end there may be, here are some tips.
- While traversing through down the floors, be sure to return to the Overworld frequently. Time in the Overworld only passes when Red is there, so you will be able to drop off items and use the Overworld as an improvised, enlarged inventory.
- Carry plenty of runes of: Null, Heal, Teleport, XP, Portal, Stun, Fear, Leech, and Holy.
- Null will help with polymorph, confusion, and stun afflictions, as well as curses.
- Heal, Teleport, XP, and Portal can save you from enemy creatures, and their difficulty will increase drastically the farther down you go.
- You might not need Stun and Fear most of the time until you encounter golems, but this is explained further down below.
- Leech is useful when an enemy creature is holding a Gun Leech or a Bomb. Remember, even the best players will not be able to catch every bomb thrown at them.
- Carry a second set of equipment, i.e. weapon and armour, that you would use if a Nymph steals your main choice. Some Nymphs will be equipped with _, so there is a greater chance that your items will be stolen before you can react.
- As you grow more powerful, your chances of decapitating your target increase. As a result, there will be plenty of heads on the ground. There is always a chance that an enemy creature will unintentionally kick one into you, either taking a huge chunk out of your health or killing you instantly.
- Unlike Red, enemy monsters seem to be able to achieve levels above 20. While this does not impede your ability to defeat them, there are a couple of exceptions. Generally, however:
- Monsters will have high enough defense to escape any quickening you cast, meaning that they will tank most of the damage and escape the rest.
- Chasing after Wraiths will eventually become tricky if your own Wraith face is not enchanted.
- Nymphs, if they reach you, will almost always steal your equipment immediately due to their high speed.
- These creatures only appear from special summonings with the exception of Mimic. One type of special summoning is the Monster portal trap or the Monster portal opened by RNG. Monster portals opened from throwing the Rune of Portal only spawn clones.
- Unlike regularly spawned monsters, these super creatures break the level 20 limit concerning their strength, defense and other attributes.
- After the 60th level, the first of these super creatures begin to appear. You will start to notice how much time you take to defeat these creatures.
- After the 100th level, these super monsters will be strong enough to murder you with one blow. They make the Balrog look like a baby alligator.
- You will find yourself awkwardly slapping with your weapon these super monsters or seeing your shots fly through their bodies.
- There are only a few sure ways to defeat these super creatures:
- Soccer: Even with overwhelming defensive strength, super monsters remain vulnerable to the heads of the fallen.
- Blessed Strike: Because of these super monsters' high endurances, you need blessed strikes to knock them away from you and gain the upper hand. In fact, blessed strikes are almost essential in dealing with super creatures because they barely flinch at regular attacks. Remember that these beasts are tough enough to crush your character with a few number of blows.
- Confusion: Hexing super creatures with confusion will make hitting them easier, so you will actually be able to deal damage with regular strikes.
- Fear: Since regular attacks don't inflict much damage without Blessed Strike, using the Fear enchantment will guarantee that the super monster will die. The Horror spawned from this rune will match the speed of its target. In addition, higher levels of Fear on your weapon will allow the Horror to exist longer. Another bonus is that the victim will dart away in fright, leaving you in one piece as you watch the red Horror devour its next meal.
- Holy: At first, you might have thought that casting the Rune of Holy upon your enemies would bless them. That is not the case. Casting Holy on enemy creatures will either cast smite or an explosion. In addition, no matter how tough or how high a defense the intended target has, the Rune of Holy has a 50% guarantee of killing it in one shot. Why only 50%? Well, around half of the time, the explosion created from the rune of Holy emanates from the super creature instead of emanating from the air. Surrounding enemies will still die, however.
- Some things that will not work against these super monsters:
- Quickening: Quickening is only good for running away. The first super creatures you encounter may be destroyed, but later on their resistances will grow too strong for quickening.
- Polymorph: Polymorphing may have worked with the Balrog, but it will do little to save you from these super golems. Changing the target's race will not change its attributes such as endurance or strength.
- Close Combat: It is not recommended to fight super monsters in close quanters. It'll take time--a lot of time--for you to blessed strike the super creature away. Meanwhile, the enemy only needs a few seconds to kill you. Keep Runes of Undead and Heal handy. Stun will work okay, but it will not help you to actually kill the beast.
- Stun: You would think that stunning would give you the upper hand. However, this will only help you escape. Even while the target is stunned, you might find yourself having difficulty laying a good hit on it.
- If a super monster gets close enough to attack you, you will need time to blessed strike it away. The only way to survive its wrath is to eat a Rune of Heal or Holy. Even with those runes, you will notice your health running dangerously low while the enemy attacks you. You also do not want to deal with a mob of these super creatures. Even a Rune of Heal might not save you in that situation. Runes of Stun, Teleport, etc. will help you run away, though, unless you are stunned by the enemy.
- Rune of the Undead will allow you to reincarnate, but even your bare bones can only handle the punishment for so long. Avoid direct contact with these super creatures unless you are smiting them.
Super Creatures of Special Note
- Super Golems usually appear after chaos wall blocks disperse. These are the most common super creatures you will encounter.
- Super Golems will be the bane of your existence no matter how powerful you become. Their massive endurance and defense will shield them from the brunt of your attacks. Even with the most powerful weapon with maximum enchantment levels and with Red at level 20, these golems insist on defying death. To make matters worse, these super golems are also strong enough to kill you in a couple blows depending on how good your armour is.
- Although not super creatures and more easy to defeat, regular Mimics can become a hassle if they manage to steal your form while you are wearing the face of a powerful creature.
- Super Mimics usually appear from pseudo-chests.
- These are the easiest super creatures to defeat. Their XP stealing ability will actually act as a double-edged sword. By bringing down your level, the super Mind Flayer will receive heavy damage from your quickening. If you are attacked by a mob of Mind Flayers, you will find yourself quickening at least three times in a row and decimating their horde.
- After you beat the game once, your character's new name is Immortal. Despite this, she can still die, and you would have to start back at level 1. And with the Rune of Undead, your character comes back as a bare skeleton, which leaves you susceptible to a quick death. There is one method you as a player can use, which involves the Rune of Undead and one specific Monster Face. By combining these two, Immortal/Red will be able to reincarnate with armour still on as if she had not died at all. Occasionally, you will see your character's head fly away in the carnage, but this technique is useful for dealing with super-strong creatures like the golems and mimics mentioned above.
- There is a phenomena that occurs when dealing with super creatures while wearing the special face mentioned above: negative health. The most likely cause for this is major damage from super creatures that result in continuous, swift deaths. Unlike what one would expect, this negative health is not represented visually as the health bar remains empty. Instead, you will find that the health bar will take longer than usual to appear to be refilling. Depending on the number of times you are hit once in negative health, the time taken can be very long. Negative health does not affect your immortality however.
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