m (The spreadsheet had its ability information out of order. I did my best to fix it.)
Line 9: Line 9:
   
 
*'''Rogue''': gets a damage bonus when attacking enemies from behind, large trap-scan radius
 
*'''Rogue''': gets a damage bonus when attacking enemies from behind, large trap-scan radius
  +
*'''Kobold''': stats are calculated: level + per level + random x per level. Thus making the Kobold randomly shit or good at a high level as a result of the Chaotic learning ability. [http://forums.tigsource.com/index.php?topic=8467.840;wap2 [source]]
*'''Kobold''': has weak stats and the Chaotic Learning ability. What it does is unknown
 
 
*'''Goblin''': has the highest movement and attack speeds; good for hit-and-run tactics
 
*'''Goblin''': has the highest movement and attack speeds; good for hit-and-run tactics
 
*'''Orc''': highest attack
 
*'''Orc''': highest attack

Revision as of 03:31, 27 March 2014

Spritesheet.png

Every single race that is within the game, with the exception of the player race "Rogue" and the minion race "Skeleton", also serves as a mob in the game. Listed below are all of the races, save two, to avoid spoilers.

A quick set of notes before the list starts:

  • You can equip "Faces" to become temporarily polymorphed into one of these races. These faces do not, and I repeat do not, follow the auto-sort paradigm, where the topmost items are the best and the bottom ones are simply not. Faces give you no inherent stats, which is why they will always all be clustered at the bottom. Instead they change your class stats, or your race stats...whatever you want to call it. So do not dismiss them as useless or mere vanity. For me, they were the most helpful element of the entire game.
  • Besides the races that never retreat, you also have races that virtually never do, which will also serve as good frontline defenders. These include: Orc, Troll, Drow, Cactuar, Vampire, Naga, Gorgon. They don't necessary all have the stats to be good tanks, but at least they won't suddenly run away.

Early Races

  • Rogue: gets a damage bonus when attacking enemies from behind, large trap-scan radius
  • Kobold: stats are calculated: level + per level + random x per level. Thus making the Kobold randomly shit or good at a high level as a result of the Chaotic learning ability. [source]
  • Goblin: has the highest movement and attack speeds; good for hit-and-run tactics
  • Orc: highest attack
  • Troll: regenerates health
  • Gnoll: gets better loot from chests, more likely to find hearts from enemies
  • Drow: infra vision allows seeing through the dark and locating enemies
  • Cactuar: damage reflection when hit
  • Nymph: most active AI, has a chance of stealing enemy gear, very cowardly; retreats most often
  • Vampire: steals life when it damages enemies, is Undead
  • Werewolf: never retreats from a battle, can turn others into werewolves, will get randomly stunned from bouts of insanity
  • Mimic: steals the form (abilities) of the last thing it hit for a time, never retreats from a battle
  • Naga: causes enemies to bleed when hit
  • Gorgon: causes enemies to be stunned often when hit

Late-Game Races

None of these races will retreat from battle out of cowardice any longer.

  • Umber Hulk: can cause enemy disorientation and confusion
  • Golem: ridiculously slow speed, ridiculously high defense
  • Banshee: causes a fear attack, is Undead
  • Wraith: will go through walls, is Undead
  • Mind Flayer: can steal XP and therefore gain more of it
  • Rakshasa: can cause chaos
  • Balrog: Superior Combat skills, a little slower in attack speed, ???? ????????
  • Skeleton: your default minion, weaker than rogue stats-wise, bonus from attacking enemies from behind, large trap-scan radius
  • ???????: Has the exact same attributes and abilities as Rogue

Note also that Undead races are unaffected by curses. As such, they are free to unequip and/or drop cursed items.

Race Stats Spreadsheet

https://docs.google.com/spreadsheet/ccc?key=0Arj4LNbWY9ACdGZDbmxULUppd2p1aW1OaG1COVNseWc

Community content is available under CC-BY-SA unless otherwise noted.