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When you gain a ranged weapon (Short Bow, Long Bow, Arquebus, Gun Leech, etc...) you can do a lot more with it than might be immediately evident, even if it is far lower a level than the rest of your weapons.
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When you gain a ranged [[Weapons|weapon]] (Short Bow, Long Bow, Arquebus, etc.) you can do a lot more with it than might be immediately evident, even if it is at a level that is lower than the rest of your weapons.
*'''Scouting''': enchant your weapon with just a single Rune of Light and you can shoot your projectiles to illuminate open spaces. Particularly useful in scouting out the Sewers and Caves levels.
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*'''Scouting:''' Enchant your weapon with just a single [[Runes|Rune]] of Light and you can shoot your projectiles to illuminate open spaces. Particularly useful in scouting out the Sewers and Caves levels. Some other runes have small light radii as well, although not as good as a Rune of Light.
*'''Weakening''': enchant your weapon with Runes of Bleed and shoot away at enemies. Feel free to run back after you shoot them. As long as you don't leave the level, the enemies will keep the damage, and might even die from the bleed effect. (An exception to this would be armored enemies that have +Heal on their armors, or Trolls, which regenerate health continuously)
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*'''Weakening:''' Enchant your weapon with Runes of Bleed and you can use it to take large chunks out of [[Races|enemy]] health. Feel free to run back after you shoot; as long as you don't leave the level, the enemies will keep the damage, and might even die from the bleed effect. Another bonus to enchanting with a Rune of Bleed is that the projectile gains a small light radius, which lets you see any monsters you may have hit. Although some enemies can regenerate health via [[armor]], one tactic described below is to use the [[minion]] in Nymph form to steal said armor.
 
*'''Ladder Sniping:''' This is a tactic that can be put to use when you are on a higher level than enemies, and there is only a single ladder leading up to your level. Go down the ladder, shoot once, and climb back up the ladder. Enemies can only attack you if you're at the same level, so they will be unable to attack you on the ladder and will walk away after a bit. Then you can repeat the process, eventually killing them as long as they don't regenerate health.
**To take care of armored enemies, you can pair with a minion equipped with a Nymph Face. Nymph AI is very aggressive but also very cowardly; your minion will attack and almost immediately retreat, often stealing an enemy's equipped item. This rapidly removes all enemy armor and solves the problem of armor maybe causing them to regenerate health.
 
 
*'''Teleporting Enemies:''' Go to a cleared floor and enchant your ranged weapon with a Rune of Teleport. Your ranged weapon will teleport to a random location on that floor, so retrieve it. Now when you shoot enemies, there is a chance they'll be teleported away. This is very useful for getting enemies out of your way, although it can prove quite tedious for clearing levels and gaining experience.
**For "Floor Bosses", stealing their equipment also weakens them a lot and readies them for being sniped off without putting the minion at huge risk.
 
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*What race you are hugely affects how you can use your ranged weapon as well.
*'''Ladder Sniping''': this is useful when you are on a higher level than enemies, and there is only a single ladder leading up to your level. Go down the ladder, shoot once, and climb back up the ladder. Enemies can only attack you if you're at the same level, so they will be unable to attack you on the ladder and will walk away after a bit. Then you can shoot them again and again. With this strategy, as long as your enemy doesn't regenerate health, you can kill them, even with say a Level 1 Short Bow.
 
 
**'''Goblin:''' The form of a Goblin allows you to run away, shoot, and repeat, as you become the fastest race in the game. Goblins are fragile, but as long as you have the space and are running continuously, you can snipe and kill enemies with little fear that they'll reach you.
*'''Teleporting Enemies:''' go to a cleared floor and enchant your ranged weapon with a Rune of Teleport. Your ranged weapon will teleport to some random place on that floor, so go find it. Now when you shoot enemies, there is a chance they'll be teleported away! This is very useful for getting enemies out of your way. You can also throw a Rune of Teleport at them for a 100% of success, or eat it yourself to escape, but enchantments last forever. Consumption is a one-time thing.
 
 
**'''Drow:''' The Drow form grants you infravision, meaning that you can see in every unlit tile and enemies will be highlighted in red. This allows you to track enemy movement in the darkness, meaning that you can shoot them from long distances with great accuracy.
*'''Racial Pairing''': what race you are hugely affects how you can use your bow. I tried loads of combinations and these ended up being my favorites:
 
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**'''Vampire:''' Vampires are able to leech health by damaging their foes, and ranged weapons are no exception. This pairing allows you to regain your own health simply by shooting arrows at the enemy. Thus you will only rarely have to worry about low health.
**'''Goblin Hit & Run''': Goblin Face + Ranged Weapon allows you to run away, shoot, and repeat, as you are the fastest race in the game. You're fragile, but as long as you have the space and are running continuously, you can snipe and kill enemies with little fear that they'll reach you.
 
**'''Drow Longshooting''': Drow Face + Ranged Weapon gives you Infravision, which allows you to track enemy movement in the darkness. This means you can shoot them from incredibly long distances with great accuracy.
 
**'''Vampire Leechshooting''': Vampire Face + Ranged Weapon allows you to leech enemy health by shooting arrows at them. A great way to keep high health.
 
 
*What race your minion is also affects your gameplay.
 
*What race your minion is also affects your gameplay.
**'''Golem/Troll Pairing''': Both of these are highly health-conserving tanks. Summoning a minion to block of enemies physically while you shoot them down is an excellent battle strategy. Just make sure your minion has a main, melee weapon only. If you give them a ranged weapon, they'll try to back off to shoot it first. Same with a thrown weapon.
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**'''Golem/Troll:''' Both Golems and Trolls have massive health and ability to tank damage. With a minion of one of these types, you can utilized the ability to summon the minion and block approaching enemies while you fire upon them. Make sure your minion has a main melee weapon only. If you give them a ranged weapon or throwing weapon, they'll try to back off to shoot it first.
**'''Nymph Pairing''': A good scouting race for the minion. It will be fast, aggressive, and will strip enemy of any defensive gear that might reduce the efficacy of your arrows.
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**'''Nymph:''' A good scouting race for the minion. Nymphs are fast, aggressive, and will strip enemy of any defensive gear that might reduce the power of your arrows. This is particularly useful for weaking enemies that have regenerative armor, as the minion can steal the armor and render the monster defenseless.
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[[Category:Guides]]

Latest revision as of 05:01, 24 February 2016

When you gain a ranged weapon (Short Bow, Long Bow, Arquebus, etc.) you can do a lot more with it than might be immediately evident, even if it is at a level that is lower than the rest of your weapons.

  • Scouting: Enchant your weapon with just a single Rune of Light and you can shoot your projectiles to illuminate open spaces. Particularly useful in scouting out the Sewers and Caves levels. Some other runes have small light radii as well, although not as good as a Rune of Light.
  • Weakening: Enchant your weapon with Runes of Bleed and you can use it to take large chunks out of enemy health. Feel free to run back after you shoot; as long as you don't leave the level, the enemies will keep the damage, and might even die from the bleed effect. Another bonus to enchanting with a Rune of Bleed is that the projectile gains a small light radius, which lets you see any monsters you may have hit. Although some enemies can regenerate health via armor, one tactic described below is to use the minion in Nymph form to steal said armor.
  • Ladder Sniping: This is a tactic that can be put to use when you are on a higher level than enemies, and there is only a single ladder leading up to your level. Go down the ladder, shoot once, and climb back up the ladder. Enemies can only attack you if you're at the same level, so they will be unable to attack you on the ladder and will walk away after a bit. Then you can repeat the process, eventually killing them as long as they don't regenerate health.
  • Teleporting Enemies: Go to a cleared floor and enchant your ranged weapon with a Rune of Teleport. Your ranged weapon will teleport to a random location on that floor, so retrieve it. Now when you shoot enemies, there is a chance they'll be teleported away. This is very useful for getting enemies out of your way, although it can prove quite tedious for clearing levels and gaining experience.
  • What race you are hugely affects how you can use your ranged weapon as well.
    • Goblin: The form of a Goblin allows you to run away, shoot, and repeat, as you become the fastest race in the game. Goblins are fragile, but as long as you have the space and are running continuously, you can snipe and kill enemies with little fear that they'll reach you.
    • Drow: The Drow form grants you infravision, meaning that you can see in every unlit tile and enemies will be highlighted in red. This allows you to track enemy movement in the darkness, meaning that you can shoot them from long distances with great accuracy.
    • Vampire: Vampires are able to leech health by damaging their foes, and ranged weapons are no exception. This pairing allows you to regain your own health simply by shooting arrows at the enemy. Thus you will only rarely have to worry about low health.
  • What race your minion is also affects your gameplay.
    • Golem/Troll: Both Golems and Trolls have massive health and ability to tank damage. With a minion of one of these types, you can utilized the ability to summon the minion and block approaching enemies while you fire upon them. Make sure your minion has a main melee weapon only. If you give them a ranged weapon or throwing weapon, they'll try to back off to shoot it first.
    • Nymph: A good scouting race for the minion. Nymphs are fast, aggressive, and will strip enemy of any defensive gear that might reduce the power of your arrows. This is particularly useful for weaking enemies that have regenerative armor, as the minion can steal the armor and render the monster defenseless.
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