Red Rogue Wiki
(Pocket Dimension info)
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Tags: Visual edit apiedit
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== Chaos Dungeon ==
 
== Chaos Dungeon ==
[[File:Dungeons.png|thumb|220x220px]]
 
 
The Chaos Dungeon is where most of the game takes place and is stylized in being entirely black, with only the grey outlines of blocks. Descending deeper into the dungeon, text will appear to signify a change in the maps, from Dungeons, to Sewers, to Caves, to Chaos.
 
The Chaos Dungeon is where most of the game takes place and is stylized in being entirely black, with only the grey outlines of blocks. Descending deeper into the dungeon, text will appear to signify a change in the maps, from Dungeons, to Sewers, to Caves, to Chaos.
   
'''Dungeons: '''The Dungeons is the first levels of the Dungeons of Chaos, and is normally made up of small maps that hardly ever have more than kobolds and goblins. The levels are often very small and can be cleared easily.
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[[File:Dungeons.png|thumb|220x220px]]'''Dungeons: '''The Dungeons is the first levels of the Dungeons of Chaos, and is normally made up of small maps that hardly ever have more than kobolds and goblins. The levels are often very small and can be cleared easily.
  +
 
[[File:Sewers.png|thumb|220x220px]]
 
[[File:Sewers.png|thumb|220x220px]]
 
'''Sewers: '''Upon entering the Sewers, more types of enemies will spawn, and Chaos Altars can be found. The Sewers are characterized by a background with more blocks and pipes weaving throughout. The Sewers normally start at around level three, but can also start much earlier of later.
 
'''Sewers: '''Upon entering the Sewers, more types of enemies will spawn, and Chaos Altars can be found. The Sewers are characterized by a background with more blocks and pipes weaving throughout. The Sewers normally start at around level three, but can also start much earlier of later.
  +
 
[[File:Caves.png|thumb|220x220px]]
 
[[File:Caves.png|thumb|220x220px]]
 
'''Caves: '''The Caves are characterized by the background, and the maps are normally quite large, and are inhabited by all sorts of monsters. The Caves normally start at levels 7-10, but like any other levels, are not consistent across seeds. Furthermore, the Caves levels often lack square rooms like the levels before, and can be more difficult to navigate.
 
'''Caves: '''The Caves are characterized by the background, and the maps are normally quite large, and are inhabited by all sorts of monsters. The Caves normally start at levels 7-10, but like any other levels, are not consistent across seeds. Furthermore, the Caves levels often lack square rooms like the levels before, and can be more difficult to navigate.
   
'''Chaos: '''Chaos is where the Balrog spawns and is quite different from previous levels. Even after clearing the levels, the minimap often doesn't show the whole level, as chaos blocks conceal most of the map. Sometimes, golems can spawn out of the chaos blocks as they fade away. Additionally, the critters that appear in previous levels, like spiders, rats and bats, are replaced with gear counterparts, that similarly disappear when touched, but now in a shower of black instead of blood. The Chaos levels also possess the most variety of monsters, and the background periodically moves.
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[[File:Chaos.png|thumb|220x220px]]'''Chaos: '''Chaos is where the Balrog spawns and is quite different from previous levels. Even after clearing the levels, the minimap often doesn't show the whole level, as chaos blocks conceal most of the map. Sometimes, golems can spawn out of the chaos blocks as they fade away. Additionally, the critters that appear in previous levels, like spiders, rats and bats, are replaced with gear counterparts, that similarly disappear when touched, but now in a shower of black instead of blood. The Chaos levels also possess the most variety of monsters, and the background periodically moves. Also, a new type of gate spawns in Chaos, one which opens and closes automatically at regular intervals.
   
 
== Pocket Dimensions ==
 
== Pocket Dimensions ==
 
[[File:Pocket.png|thumb|220x220px]]
[[File:Chaos.png|thumb|220x220px]]Pocket dimensions consist of small, open dungeon levels. They possess a rather large density of creatures relevant to the current dungeon level. They can only be created with runes of portal (needs verification).
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Pocket dimensions consist of small, open dungeon levels. They possess a rather large density of creatures relevant to the current dungeon level. They can only be created with runes of portal
  +
  +
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Revision as of 00:51, 10 April 2015

Worlds

Red Rogue has three main worlds: the Overworld, located one floor above the first floor; the Underworld, only accessible through an underworld portal; and the Chaos Dungeons, where most of the game takes place. There are also pocket dimensions, which do not play a major role in the game.

Overworld

Overworld

The Overworld is the only place in the game with color, and characterized by the blood on the wall that says, "The Overworld will be sort of a time bubble," time does not pass there. The implications of this time bubble is that items can be left here in a game, and at those items will persist, even after reincarnating. Items will only disappear from here when save data has been reset or when the game hasn't yet been saved.

In the Overworld a grindstone and a healstone can be found on either sides of the map. There's also a chest positioned atop the grindstone, which can be opened only once, unless save data is reset. The chest contains items relative to Rogue's current level, and can be accessed with the Amulet of Yendor or with a quickening.

Underworld

Underworld

The Underworld, like the Chaos Dungeon, has no color. The only area available in the world is a boat with the portal and the Reaper on it, the only other entity able to be interacted with. As with the Overworld, time does not flow in the Underworld. In the sky, stars can be seen forming and exploding, showing the separation of time.

If the minion dies, he will respawn at an Underworld portal if you approach. Attacking the Reaper will only push you back, but as a nymph you can steal Death's Scythe from him. Other than ressurecting the minion and acquiring Death's Scythe, however, there is not much to do in the Underworld, although you can sleep to regenerate health. This may simulate the bleakness and hopelessness of Death.

Chaos Dungeon

The Chaos Dungeon is where most of the game takes place and is stylized in being entirely black, with only the grey outlines of blocks. Descending deeper into the dungeon, text will appear to signify a change in the maps, from Dungeons, to Sewers, to Caves, to Chaos.

Dungeons

Dungeons: The Dungeons is the first levels of the Dungeons of Chaos, and is normally made up of small maps that hardly ever have more than kobolds and goblins. The levels are often very small and can be cleared easily.

Sewers

Sewers: Upon entering the Sewers, more types of enemies will spawn, and Chaos Altars can be found. The Sewers are characterized by a background with more blocks and pipes weaving throughout. The Sewers normally start at around level three, but can also start much earlier of later.

Caves

Caves: The Caves are characterized by the background, and the maps are normally quite large, and are inhabited by all sorts of monsters. The Caves normally start at levels 7-10, but like any other levels, are not consistent across seeds. Furthermore, the Caves levels often lack square rooms like the levels before, and can be more difficult to navigate.

Chaos

Chaos: Chaos is where the Balrog spawns and is quite different from previous levels. Even after clearing the levels, the minimap often doesn't show the whole level, as chaos blocks conceal most of the map. Sometimes, golems can spawn out of the chaos blocks as they fade away. Additionally, the critters that appear in previous levels, like spiders, rats and bats, are replaced with gear counterparts, that similarly disappear when touched, but now in a shower of black instead of blood. The Chaos levels also possess the most variety of monsters, and the background periodically moves. Also, a new type of gate spawns in Chaos, one which opens and closes automatically at regular intervals.

Pocket Dimensions

Pocket

Pocket dimensions consist of small, open dungeon levels. They possess a rather large density of creatures relevant to the current dungeon level. They can only be created with runes of portal

.